It's a blog, it's for Josh and Dave. ...What the heck?! ...Oh, it's also about video games, I guess.
Monday, August 2, 2010
Passage
Passage is like The Sims ported to the 2600. (It's probably better than the actual results of a project like that, though.)
This is another game that isn't really an iOS game. It's hardly even a game at all. A pretty brilliant work of art? As an object it's very impressive, but I hesitate to really call it a game because the gameplay is so limited. There's pretty close to zero replay value and it's incredibly unclear what choices the player might make (beyond having your character hook up with the woman at the beginning).
Why does the guy always die first? That seems statistically unlikely. I question the accuracy of this simulation!
The controls work well on the touchscreen, but that probably has more to do with how incredibly limited they are and how the game allows for the vast majority of the screen to be devoted to the controls. I don't think this title has much to say about how games might function on a touchscreen beyond "keep it incredibly simple."
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