Friday, July 23, 2010

Shift



Shift is like the shadow world from Super Mario Bros. 2 (that's the North American one) meets Portal. ...Well, maybe it meets Portal halfway.

(Hey, I'm over my Rolando-instilled enthusiasm block -- yay! ...Right? Yay?)

So this is a great game. It isn't, of course, an iOS game, exactly. This is a port of a game that's quite good where it started into this buttonless touchscreen environment. How does it hold up?

Fairly well, I think. I mean, if this was the only way you could play Shift, you wouldn't be doing too bad. I feel like the context sensitive stuff wasn't a great idea (you can only really go left or right and when you do the unused direction becomes the jump button) but that's a bit of a niggle. I also didn't have a very good time using the controls, but I can see how one would get used to them. Having to devote screen real estate to onscreen controls seems like a bummer, but this game was originally in a different aspect ratio so it's sort of a lucky coincidence that they needed to account for the extra space anyway. Luck developers!

Basically, I wouldn't play Shift on this platform, but this game fundamentally works. Hooray!

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